Portfolio / 2002 – 2008
3D artist and
3D artist and
game level designer.
Environments, props and level design built in UDK, 3ds Max, Maya and ZBrush — alongside digital design work and traditional painting and drawing.
115pieces of work
4disciplines
7portfolio videos
Selected work
A few things worth a closer look
Pulled from across the portfolio — environments, props, design and paint.